
Dungeon Clicker is a five-day prototype that treats a sketchbook dungeon like something you can rub out and rearrange. Hold the mouse to erase enemy weak points, drag pieces into new positions, and rescue allies that begin turning repeated runs into a scrappy little machine.
What is Dungeon Clicker?
The clever bit is hiding in the verbs. You do not merely click a health bar; you erase parts of hand-drawn monsters, aim for highlighted weak points, and reshape the dungeon between encounters. Different targets can alter how quickly an enemy attacks, how hard it hits, or how much damage it receives. Rescued allies add assistance and automation, giving the short jam prototype an incremental backbone. Its rough-pencil wobble suits the idea beautifully, though feedback on the page suggests the same visual energy can make targeting and camera motion harder to stomach.
What you can do there
- Erase enemy weak points
- Rearrange dungeon pieces
- Rescue allies that assist and automate runs
Why we picked it
This is a clicker that remembers the mouse can do more than tap. Erasing specific body parts and physically reorganizing the dungeon turn familiar incremental progress into a small tactical craft project, and the jam's second-place originality rank backs up that spark.
How to get the most from it
Run the browser build on a desktop with a mouse. Hold left to erase and right to drag. Look for highlighted weak points, then experiment with target order and dungeon arrangement instead of simply scrubbing at the first thing you see.
Good to know
It is explicitly a five-day prototype, so expect a compact and uneven experiment rather than a long campaign. The page records motion-sickness feedback tied to field-of-view punches, mouse-following camera movement, lunges, and line wobble. Live controls, save behavior, audio, and accessibility options were not executed during this check.
Who made it, and when?
johnjoemcbob is the credited creator or organization.
Creator’s official page Open Dungeon Clicker